[Sixes Logo] [Hong Kong International Cricket Sixes] [CricInfo]

Sixes Home
Live Coverage
Latest News Latest Results Statistics Commentary Interactive [Interviews] Forum Surveys Tournament Information Squads Schedule Format Rules History Sponsors

Tournament Rules

[ Rules and Regulations ] [ Points System ] [ Other Procedures ]

[A] Rules and Regulations

MCC Laws of Cricket shall apply except as follows:

  1. Each game shall be played between two teams of six players. A game consists of a maximum of five six-ball overs bowled by each side.

  2. Each member of the fielding side shall bowl one over, with the exception of the wicketkeeper.

    • The wicketkeeper must be nominated at the time of the toss and must wear wicketkeeping gloves at the instant of delivery - otherwise a "No Ball" will be called. A different wicketkeeper may be nominated for each game but cannot be changed during the course of a game.

  3. Under-arm bowling is prohibited.

  4. A wide shall count as 2 extras to the batting side and an extra ball shall be bowled.

    • Two lines shall be drawn, one at a distance of 24" on the off-side from middle stump and 18" on the on-side from middle stump, each at right angles to the popping crease. Any ball, which in the opinion of the Umpire, passes the batting crease, over or outside these lines shall be called a wide, providing it does not subsequently touch the bat and/or any part of the striker and irrespective of it being within reach of the striker.

    • Upon call of 'wide' the ball shall remain live.

  5. A no-ball shall count as 2 extras to the batting side and an extra ball shall be bowled. Any runs scored from a no-ball (off the bat, byes, or leg-byes) will be credited in addition to the 2 extras for the no-ball.

    • Any ball which, after bouncing, passes the batsman above shoulder height in his normal stance, or would have passed him above shoulder height if it strikes his bat or body, shall be called a no-ball.

    • Any ball which, having not bounced after leaving the bowlers hand, passes the batsman above bail height shall be called a no-ball.

    • If, at the instant of delivery, the wicketkeeper is more than 25 metres away from the stumps at the striker's end, no-ball shall be called by the square leg umpire.

    • The ball remains live after the call of no-ball.

  6. If five wickets fall (not including batsmen retiring not out under rule A7) before 5 overs are completed, the last remaining batsman shall bat on with the 5th out batsman acting as runner. The last remaining batsman must always take strike. He shall be declared out if his partner is declared out. The innings shall be completed at the fall of the sixth wicket.

  7. A batsman must retire 'not out' on reaching a personal score of 31 runs, but may not retire before reaching 31 runs. The batsman may complete all runs possible off the stroke which takes him to 31 and the full score shall count. If one of the last pair of batsmen is out, any retired "not out" batsman may resume his innings.

  8. If a fielder is injured, a substitute fielder will be permitted, but he will not be allowed to bat or bowl. If an injured fielder has not completed his bowling, the opposing captain shall nominate which member of the fielding side, including wicketkeeper shall complete the injured fielder's bowling, subject to that player not bowling consecutive overs or part thereof. An injured wicketkeeper may also be substituted, but a maximum of one substitution only will be allowed for the fielding side. Once a substitute is introduced, the player being replaced may take no further part in the match in progress. Substitution shall be allowed only in the case of any injury sustained during a game and for no other reason.

  9. If fielders are not on the field when a game commences, the side in question must play the whole game with the number of players present at the start of the game. The opposing captain may nominate the member(s) of the fielding team to bowl any required overs to make up for missing fielders, but no bowler may bowl two consecutive overs or part thereof.

  10. A penalty of 4 runs shall be deducted if an incoming batsman does not cross with the outgoing batsman on the field of play.

[B] Points System
  1. A game shall be won by the side having the highest score at the completion of the game.

  2. If the total scores are the same, the side losing fewest wickets shall be judged the winner.

  3. In the event of both teams still being equal, the side which has scored most runs excluding extras shall win.

  4. Two points shall be awarded to the winning side. If after Rule B3 the sides are still equal, the match shall be tied and each team shall be awarded one point.

  5. Should teams have equal points at the end of a Round Robin competition, the superior position will be judged according to the following criteria:

    • The teams will be ranked according to total runs scored including extras, divided by the total number of legitimate balls faced.
    • If still equal, the teams will be separated by a bowlout, as per rule B6.

  6. In the event of a tie as defined in Rule B4 in the knock-out stages of the competition, the fielders of each team shall alternately bowl one ball each at a set of stumps. The side hitting the wickets the most times out of 4 shall be declared the winner. If each team hits the wickets the same number of times, the fielders of each team shall continue to bowl alternately in the same order as before and the winner shall be declared as soon as one bowler succeeds whilst his opposite partner fails to hit the wickets. No balls and wides do not count and no extra ball will be allowed.

[C] Other Procedures
  1. Each squad may nominate up to 7 players before the commencement of their first match, from which the team of 6 shall be drawn foreach game. No team, under any circumstances, shall play any player other than any of the 7 nominated in their squad.

  2. One player from each squad shall be nominated as Captain for the duration of the competition even though he may not neccessarily play the matches. Only these 7 players may participate in the tournament. Captains shall be responsible for nominating the six players for each game, for time keeping, for the conduct of their team and for acting on their behalf in the event of disputes.

  3. Time keeping is crucial to the success of the competition. Teams must be prepared in advance for each game as follows:

    • Captains must toss at least 25 minutes before the scheduled start of the game and notify their Team Liason Officer of selected team beforehand, indicating Captain, Vice-Captain, Wicketkeeper and substitute.

    • Opening batsmen and wicketkeepers should be padded up before the conclusion of the preceding game.

    • The waiting batsmen shall all be padded up at the commencement of their innings.

    • Incoming batsmen shall cross on the field with the outgoing batsmen (see rule A10).

  4. Decisions of the Umpires on the field of play, and the Match Committee in all other matters shall be final. The Match Committee shall take appropriate action against any player showing dissent during the tournament.

  5. The Match Committee reserves the right to amend the Rules at any time if it considers such an action to be in the best interests of the competition.

Date-stamped : 04 Sep2000 - 02:37